Overcoming the Holodeck utopia: digital narratives in the age of social networks

Authors

  • Filipe Freitas Universidade Federal de Minas Gerais
  • Carlos Henrique Falci Universidade Federal de Minas Gerais

DOI:

https://doi.org/10.9771/contemporanea.v11i1.6459

Keywords:

narrative, digital games, social networking sites

Abstract

Based on Paul Ricoeur’s concept of narrative and looking at the digital games The Sims 3 and Spore, we examine the possibilities for the digital narrative constructed from user-created content within the limits of contemporary social network capacities, in contrast with the unreal technology of the Holodeck, proposed by the author Janet Murray as the culmination of digital narrative.

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Author Biographies

Filipe Freitas, Universidade Federal de Minas Gerais

Doctorate student in Social Communication at the Universidade Federal de Minas Gerais. Master’s degree at the Universidade Federal de Minas Gerais (2007) and graduate in Social Communication – Advertising at PUC-Minas (2004). Professor at the Instituto Metodista Izabela Hendrix.

Carlos Henrique Falci, Universidade Federal de Minas Gerais

Doctor in Literature at the Universidade Federal de Santa Catarina. Master’s degree in Information Sciences at the Universidade Federal de Minas Gerais (1997). Graduation in Social Communication – Advertising at the Universidade Federal de Minas Gerais (1993). Associate Professor II at the Universidade Federal de Minas Gerais, acting in the Visual Arts Postgraduation Program,the Social Communication Postgraduation Program and the Animation Cinema and Digital Arts course. Develops research on producing memories using locative media and programmable environments, funded by FAPEMIG. Winer of FUNARTE’s “Critical Reflection and Cultural Production for Internet 2010” scholarship, in the Southeast region.

Published

2013-03-28