The Networked Body: Movement – Based games as online collaborative catalysts

Autores

  • Josephine Dorado

Palavras-chave:

games, dance, networked, body, collaboration

Resumo

By leveraging methodologies contained in movement improvisation and games, frameworks were created that enabled instant online col- laboration and cross-cultural interplay. Exploring game-based dance frameworks as a path to personal connection and cultural exchange online, encourages active listening and interaction which builds the foundation for richer online rapport. Participants instantly connect and cooperate regardless of geographical location or previous expe- rience with performance or digital media. Given the state of migration worldwide and the growing globalization and cultural ex- change made possible by pervasive technologies on the internet, the potential for using game-based dance frameworks to connect com- munities online inherently impacts not only the field of dance but the fields of international development, cultural integration, educa- tion and other arts initiatives as well.

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Publicado

2015-07-08

Como Citar

Dorado, J. (2015). The Networked Body: Movement – Based games as online collaborative catalysts. Revista Eletrônica MAPA D2 - Mapa E Programa De Artes Em Dança (e Performance) Digital, 2(1). Recuperado de https://periodicos.ufba.br/index.php/mapad2/article/view/13924

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